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Hartmann neuron touchosc editor
Hartmann neuron touchosc editor










hartmann neuron touchosc editor
  1. #Hartmann neuron touchosc editor how to#
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  3. #Hartmann neuron touchosc editor full#
  4. #Hartmann neuron touchosc editor software#

It should also be noted that the Neuron makes unusual use of the USB port. Only little LED bar graphs indicate what the on-board controllers are set to or doing. More often than not users just play with the joysticks and knobs and wait and see what kind of sounds emerge.

#Hartmann neuron touchosc editor how to#

It really is a pleasure to play with, but the difficulty is in understanding how to deliberately create a specific sound. The interface is incredibly tactile with mushroom shaped joysticks, pentagonal rotary knobs, a great 61 note keyboard and all ins/outs connectors located on one side of the instrument. The Neuron is itself a beautiful machine with a very clean and logically laid-out control panel. *Note: While we may have said the Neuron is difficult to use, we simply mean in terms of deliberate sound design. The Neuron is now a hard-to-find but special instrument, capable of awesome and often unpredictable results. However, its incredibly steep initial retail price of about $5,000 and the fact that it turned out to be quite a tough synth to operate due to the limited display capabilities*, the instrument just did not sell well and by 2005 Hartmann and the Neuron went out of business.

hartmann neuron touchosc editor hartmann neuron touchosc editor

The Neuron is an amazing instrument and defines an entirely new take on synthesis and sound design. In the end, the Hartmann Neuron story is like so many others in the synthesizer industry, of those that have come and gone. This made the Neuron very appealing to film composers like Hans Zimmer and innovative electronic musicians such as BT and The Arcane Paradigm.

#Hartmann neuron touchosc editor full#

To really get the most out of this, the Neuron also provided six freely definable audio outputs, which could be used in a true 5.1 surround sound format, and yes your sounds could be designed to swirl and sweep through the full surround environment. The Neuron's joysticks could also have their movements recorded so that their effect could become a part of the sound you are designing, further enabling you to create truly animated, swirling and moving sounds. Envelope generators offer three ADSR-type EGs per resynator, an ADSR amp envelope and a user-definable EG.

#Hartmann neuron touchosc editor mod#

The Mod section is another more traditional LFO with 12 wave shapes, routable to many destinations in the Neuron. The Slicer section is a type of 3D LFO, affecting Resynator 2 or the Silver section. You can use this section's joystick to adjust multiple parameters in real-time, like filter cutoff and resonance at the same time. In addition to a multi-mode filter (24dB LP, 12dB LP, Bandpass), it offers two multi-effect processors (time-based FX like chorus, flange, delay and frequency-based FX such as phaser, distortion, compressor, limiter). The Silver section is the Neuron's filter and effects section. It even lets you manipulate one resynator using another. The Neuron's Blender function lets you mix the results of the two resynators in a variety of ways, including morphing and crossfading. 'Scape' refers to the generation properties of a sound (such as the excitation source in a real instrument), 'sphere' would contain all parameters referring to the properties of the resonating 'instrument' body. Each resynator has a joystick that lets you adjust the 'scape' and the 'sphere' of the sound. Each resynator holds a single model (you can freely assign any models in memory to each resynator to build your sound). Instead of oscillators, the Neuron uses Resynators, of which it has two.

#Hartmann neuron touchosc editor software#

The Neuron shipped with 200 modeled sounds already in its memory, but using their proprietary software application, ModelMaker (Mac/Win) a user can add their own sampled sounds to be modeled by the Neuron's neural network, and these can be stored in the user memory banks (sounds could be brought into the Neuron via analog, S/PDIF or USB connections). The joysticks allow for real-time tweaking of up to three parameters at once - 3D modeling in a true 5.1 surround sound environment. What the Neuron actually does is it analyzes audio files (samples) and creates digital computer models of these sounds which can then be re-synthesized and processed using the extensive amount of on-board data-wheels and joysticks with control of more 'musical' sonic aspects such as instrument shape, size and acoustic behavior. The German-made Hartmann Neuron was a polyphonic synthesizer that attempted to break new ground using a new form of synthesis and sound-modeling they say was based on technology found in neural networks.












Hartmann neuron touchosc editor